Long before social networking sites such as MySpace and Facebook set up shop online, there was a social element to playing video games. Gamers have always congregated together, extolling or deriding the merits of one game over another, participating in tournaments and broadcasting their gaming exploits and accomplishments. However, the flap that erupted in January when board game makers Hasbro and Mattel tried to the put the kibosh on “Scrabulous,” a Facebook application very similar to the “Scrabble” word game, highlighted a growing trend — social networks’ gaming potential.
by Walaika Haskins
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